AI Insights · Timothy · April 2022
Top 5 Adventure Games Performance in Brazil Q1 2022
Explore the performance trends of the top 5 adventure games on a unified platform in Brazil during Q1 2022, including downloads, revenue, and active users.
In the first quarter of 2022, the top 5 adventure games in Brazil showed varied performance trends across downloads, revenue, and active users. Here’s a detailed look at how each app fared.
bob's World - Super Bob Run from FALCON GAMES experienced a significant rise in weekly downloads, peaking at around 121K in mid-January. The game saw a steady increase in weekly revenue, reaching a high of approximately $28 in the last week of January. Weekly active users started at around 1.15M and increased to about 1.32M in mid-January before gradually declining to around 1.06M by the end of March.
Avakin Life - 3D Virtual World from Lockwood Publishing Ltd saw a notable decline in weekly downloads, starting at around 81K in early January and dropping to approximately 46K by the end of February. Weekly revenue followed a similar downward trend, decreasing from about $32K in mid-January to around $16K by the end of March. Weekly active users also declined, beginning the quarter at approximately 794K and ending at around 571K.
Super Bino Go: Adventure Jungle from 1SOFT had fluctuating weekly downloads, starting at about 91K in late December and dropping to around 38K in mid-February before rising again to approximately 83K by mid-March. Weekly revenue remained relatively stable, peaking at around $31 in late December. Weekly active users showed an increasing trend, starting at around 458K and reaching approximately 416K by the end of March.
The Sims™ FreePlay from ELECTRONIC ARTS experienced a decrease in weekly downloads, beginning at around 65K in late December and dropping to approximately 40K by the end of March. Weekly revenue varied, peaking at around $8.4K in the first week of January and dropping to around $2.7K by mid-March. Weekly active users started at approximately 202K and ended at around 155K.
Super Mario Run from Nintendo Co., Ltd. saw a consistent number of weekly downloads, ranging between 48K and 58K throughout the quarter. Weekly revenue showed a slight decline, starting at around $1.4K in late December and ending at approximately $916 by the end of March. Weekly active users remained relatively stable, starting at around 166K and varying slightly throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower's platform.